deslona

Age/Gender: 25, Unspecified
Location: Australia - China
Job: Teacher

For me to type something witty in here is like drawing a tapestry.

Newgrounds Stats

Sign-Up Date:
7/1/04

Level: 32
Aura: Neutral

Rank: Lt. General
Blams: 10,955
Saves: 12,081
Rank #: 211

Whistle Status: Silver

Exp. Points: 11,210 / 11,370
Exp. Rank #: 982
Voting Pow.: 7.37 votes

BBS Posts: 1,452 (0.73 per day)
Flash Reviews: 107
Music Reviews: 4
Trophies: 0
Stickers: 0

All Flash Reviews

107 Reviews | 35 w/ Responses

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Score: 9
Ultra Avoiding turbo 1.2

"Cute"

date: February 9, 2008

Nice simple cute and fun. Good sounds (there weren't many but there didnt have to be). The graphics were simple and clear. and the idea was straightforward.
The blue pill are good, the red and yellow are bad... (I think)

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Score: 8
Zombie Attack 2

"A little change here and there..."

submission: Zombie Attack 2
date: February 9, 2008

Would make this a realy realy great game.
Needs sound and music. I was very repetitive and I fought for awhile but nothing 'new' appeared (only more of the same).
I like the buying and fighting so there was no clear end of level.

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Score: 7
Star Work Episode 2

"It is a little funny"

date: February 9, 2008

It is okay. The jokes were okay. But I didn't really get into it. I liek the idea though. And the changing scenes give it more depth and add to the story (which is a good idea)

February 9, 2008

Author's Response:

Fair enough. Next one will have like a thousand different scenes

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Score: 5
My mySpace - Flash Style

"It's a nice layout"

date: February 9, 2008

Okay music. But why would you want to do this?
It seems very well done.

February 9, 2008

Author's Response:

I'm going to put it on my myspace page. I just posted it here to see what people thought of the basic idea of it.

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Score: 5
Save The Humans

"It's okay, that's all though"

submission: Save The Humans
date: February 9, 2008

Just point and click from what I played. Very repetitive and bland. Saving the humans could be replaced with any number of ideas. Sounds were not so varied and ....
well, it was not a game that would make me play for more than 2 levels.

Try introducing more sounds? (people screaming at low volume) or a random 'sucking' sound as people were pulled up.

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Score: 9
Pushies Plus 2 v2

"Simple and fun"

submission: Pushies Plus 2 v2
date: February 9, 2008

A nice game with a simple idea. I love the power ups and the options to turn them all on and off. The background colours choice was pleasant.
Over all a fun game.

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Score: 8
Game Tutorials: Platform

"Superb layout"

date: February 9, 2008

This tutorial has a very easy layout that was simple and user friendly. (which is missing in alot of the other ones submitted)
Graphics were nice and not overboard.
Added to favorites

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Score: 3
Practice: Madness

"Riding the wave of Madness copy cats"

submission: Practice: Madness
date: February 9, 2008

Okay, it's a practice as you said.
It was maybe a fraction too fast. No sound, which would have helped alot.
The animation was VERY good. Which makes me wonder if you did this.
A test or demo really shouldn't have been submitted here. But I am happy it passed for you. The next one should be longer.

February 9, 2008

Author's Response:

Yes, is going to be long

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Score: 5
Stairs Can be Dangerous

"It's okay for a short"

date: February 9, 2008

Cute and short, but too short. I think you should continue this basic theme but make it longer and more characters, it seems a little Madness-esque. There was alot of the frame area you did nothing with, maybe a little more movement would be good in the next one too. Sound effects were good and well timed.

February 9, 2008

Author's Response:

lol, Sound effect. Singular. I thought of adding a background, but then i remembered i had to make one so...

anyway good ideas

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Score: 9
Madness Inundation

"Every new episode..."

submission: Madness Inundation
date: February 9, 2008

...shows a new style or new angle.
That's an unmentioned part of what makes this series a continued success.
The new weapons, tactics, graphics, theme, layout, colours and new enemies. It all contributes to the developing storyline.

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